Staff have been working on adding a new perks for the helpful players who donate to keep the server up and running!


Depending on which rank you purchase you get a certain reduction on cool downs for mcMMO abilities.

Donator abilities are halved, VIP abilities are quartered and Sponsor/Premium abilities are thirded.


We have added a plugin which allows you to have pet which will follow you around in game, they are protected from taking any form of damage.

Please find a list below to what pets each Donator rank has access to;

Donator
– Wolf
– Sheep
– Pig
– Ocelot
– Cow
– Chicken
– Rabbit (New)

VIP (same as Donator plus the following)
– Villager
– Squid
– Mooshroom
– Iron Golem
– Zombie
– Snowman
– Skeleton
– Horse
– Endermite (New)

Sponsor (same as VIP plus the following)

– Bat
– Witch
– Spider
– Slime
– Silverfish
– Zombie Pigman
– Magma Cube
– Enderman
– Creeper
– Cave Spider
– Giant
– Guardian (New)

Premium (same as Sponsor plus the following)
– Blaze
– Ghast
– Wither

You can also use /pet list in game to see what pets you can have (pets that are in green text you have access to the pets that are in red you don’t have access to).


Pet Commands

 Summoning a pet

/pet <type>

Example: /pet bat

Summoning a rider for a pet

/pet rider <type>

Example: /pet rider skeleton

Naming a pet

/pet name <name>

Example: /pet name Dracula *

* Please note you can also use minecraft colour codes for pet names.

Customising

To customise your pet or add items to it simply right click the pet with your hand.

Removing

/pet remove *

*Please note that when you log off and log on again your pet will still be there unless you remove it.

Default pet

To set a default pet type

/pet default <type> (this will set a defualt pet for when you log onto the server.

Example: /pet default squid (this will set your default pet when you log on as a squid)

Hat

/pet hat


We have also allowed it so Donators can create Bridges, Lifts and Gates. Please note other users will be able to use them once created.

Bridges

Bridges are configurable-width flat sections of the world that you can toggle on and off. The width of the bridge can be changed.

  • They can be toggled by right clicking a sign, or;
  • They can be set with redstone input.

Bridges consist of three parts:

  • The bridge part made out of one material.
  • One sign post on one end, either above or below the bridge. Alternatively, a wall sign can be placed on the side of the block that the sign post would be placed above/below, but they must be in the center. The second line of the sign must be [Bridge].
  • The 3rd and 4th lines of the sign symbolize width. The 3rd line is how wide it is on the left, whilst the 4th is how wide it is on the right.

Here is a simple example of a bridge:

Bridge.png

Bridges support redstone: just put a redstone current next to the sign. You may want to place signs under bridges so that they are not unsightly if you do use redstone.

  • An active input creates the bridge.
  • An inactive input removes the bridge.

Lifts

Lifts allow you to move between floors easily through blocks. Signs must be created in the same location but above or below in order to link floors to each other.

  • Using [Lift Up] on the second line of a sign allows players to right click the sign to go upwards toward any other elevator sign.
  • Using [Lift Down] on the second line of on a sign allows players to right click the sign to go downwards toward any other elevator sign.
  • Using [Lift] on the second line of a sign prevents anyone from right clicking the sign, but you can use it tandem with the other two signs types.

Here is an example of what your lifts should look like:

Elevator.png

The first line of a sign can be used to tell players who arrive at a level the name of the level. You can’t have one lift system for multiple floors. A lift goes always from the sign to the sign above or below it. If you want a multiple-floor elevator you simply need multiple lifts.

Here is an example of a Lift with named and multiple levels:

Gates

Gates are fence gates made of arbitrary shapes and sizes that can be toggled on and off.

  • They can be toggled by right clicking a sign, or;
  • They can be set with redstone input.

When toggled off, gates leave the top row of fences intact as so it knows where to restore the fence blocks.

Here is a basic example of a Gate:

Gate.png

Gates support redstone: just put a redstone current next to the sign.

  • An active input creates the gate.
  • An inactive input removes the gate.

Because gate signs work with an area effect (looking for fences), they may trigger adjacent gates accidentally. An alternative is to use the [DGate] sign which looks at most one block away and two blocks below for gates to open.

Information and photos about Bridges, Lifts and Gates from here.


XP Storer

Donators can now also use spawners to turn their xp into xp bottles. To do this simple right click a spawner with your hand.

 

We have also added a new plugin which allows you to store experience into a virtual bank.

To add experience to your bank type /xps add <amount> Example: /xps add 10

To take experience out of your bank type /xps take <amount> Example: /xps take 10

To see how much experience is in your bank type /xps show


We would like to thank all of the people who have donated to the server to help with upkeep costs we really appreciate your kindness and we hope you enjoy your new perks!